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Game Prototyping
with Phaser JS Gaming Frameworks

Building 100s of games using Game Prototyping, Entities & Components

Newly revised 6th edition!
for Phaser Game Prototyping

Building 100s of games using Game Prototyping.
Learn how to build games in less than 30 days.

These workbooks guide you into Game Prototyping development using both the Phaser v2.x.x and v3.24+ JavaScript Gaming Frameworks. This revised and expand 6th edition introduces the Game Design System™ and its Game Recipes™ concepts. It is written for both the learning novices (those who enjoy “learning by doing”), and experienced full-stack web application developers; and, of course, those who want a finished game of their own bespoke designs and efforts. With this in mind, you will do a lot of writing, thinking, and coding in HTML5, PHP, WebSockets, and JavaScript using either Phaser JS Game Framework and the Legends of Renown Deeds Gaming System.

More books by the same author:

Bonus Downloads

Included with your purchase!

492+ page, Game Prototyping guide focused on Phaser JavaScript Frameworks (official, Community Editions (CE), and v3.24+) using standard JavaScript.

Bonus! Content: Free Affiliate Guide, 300+ page bonus content (1,498 resource files; 310+ MB (uncompressed)).

Total of 790+ pages!: All chapters with complete source code. Bonus Content: 134 MB (20171207 - zipped)

Amazon patrons Bonus Content:

Additional Phaser v2.x.x References:

  • Phaser v2.x.x Game Starter Kit Collection: 16+ classic game mechanics in either Phaser v2.x.x (Individual chapters are available from by searching for "Stephen Gose" )
  • A Massive Multiplayer Online Game Design Workbook for HTML5, Phaser and other JavaScript Gaming Framework
  • Build your own Game Studio, earn income, and learn "Game Product Management and development". This guide uses both Phaser v2.x.x and v3.24+ JavaScript Game Frameworks.

Additional v3.24+ online Example & Demos:

  • Kiko Escapes game engine
  • Phaser v2.x.x Consolidated Book Examples
  • Phaser v3.24+ Game Prototype Library
  • 2D Game Map (v3.24+)
  • Ruins of Able-Wyvern™ (standalone CMS)
  • Blood Pit™ (v3.24+)
  • Phaser v3.24+ Book Examples
  • SCA Virtual Trainer (v3.24+)

Additional v3.24+ References:

Chapter Examples

Phaser Game Prototyping (6th Edition)
for v2.x.x & v3.24+ Online Examples here!

older Online Examples below

Chapter 4 (4th & 5th edition v2.x.x only)

Chapter 3 (both editions v2.x.x only)

Chapter 5 older editions;
Chapter 6 (4th & 5th edition)

Chapter 6 older editions;
Chapter 7 (4th & 5th edition v2.x.x only)

Chapter 8 older editions;
Chapter 17 (4th & 5th edition v2.x.x only)

Chapter 10 older editions;
Chapter 19 (4th & 5th edition v2.x.x only)


Games created from Prototyping
Submit your samples!

Ruins of Able-Wyvern™

Ruins of Able-Wyvern™ (stand alone CMS)

Total construction time: 28 days

Play (v2.x.x)

Blood Pit™

Blood Pit II™ In Game Module (IGM)

We built it in 1 hour, 10 minutes

Play (v2.x.x) or Play (v3.24+)

Soldier's Test™

Soldiers' Test™ (Game Prototypes)

Total construction time (both prototypes): 10 days

Play (v2.x.x) or Play (v3.24+)

Online Source Code Appendix
for Book Editions 1 to 3

Included in Amazon Book purchase price.

available for Kindle/Amazon patrons.
A $120 value FREE!

Game Prototypes
Examples 2.1 - 2.20 (v2.x.x)

Complete Combat Prototypes
Examples 5.1 - 5.7 (v2.x.x)

Kiko's Escape
an RPG Clue-style Mystery (v2.x.x)

Phaser v2 Prototypes Library (v2.x.x)

Phaser v3.24+ Prototypes Library

Ruins of Able-Wyvern™ (v2.x.x)

Online Source Code Appendix
for 4th & 5th editions.

Included in Amazon Book purchase price.

available for Kindle/Amazon patrons.
A $120 value FREE!

Chapter 2
Examples 2.1 - 2.6 (v2.x.x)

Chapter 3
Examples 3.1 - 3.19 (v2.x.x)

Chapter 4
Examples 4.1 - 4.12 (v2.x.x)

Chapter 14 (v2.x.x)

Chapters 16 - 19 (v2.x.x)