Chapter #4 Examples
    Showcase.
    
     Use arrow keys to move.
	 Here's a review on how smart we've become:  
  
 -  Gaming Theory has 9 various artificial intelligence method; we studied 6 of 9  
-  Chasing: the relentless stocking of a player's avatar with code samples.  
-  Evading: the "shy retiring" or "withdrawal from" a player's avatar with code samples.  
-  Patterns: are detailed choreographed patterns of movements (aka Kata) practiced either solo or in parts of the whole with several online turtorials.  
-  Fuzzy logic: the random selection of inconsequential decisions.  
-  Recursive: environmental feedback.  
-  Finite State Machines (FSM).  
-  Learned the relationship between AI Patterns and Keyed Animations.  
-  Discovered the most popular Phaser plugin  for A* (A-star).  
-  Play sample demonstration of AI.  
-  Discovered the Recursive World Feedback.  
-  Discovered what Finite State Machines (FSM) are, and how to deloy it for combat and AI behaviors.  
-  Created Probability Tables.  
-  Learned about the best kept secret about Phaser — downloading scripts!  
-  Studied how to design a FSM.  
-  Review sample FSM combat turns.  
-  Learned how to create probability data tables for gambling games.